rec
Comments
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Well, I was sceptical about the usefulness of the phone version. Happy to be proven wrong. It's actually quite usable and puts a powerful tool in my pocket. Can't wait to see audio track implementation. Thanks!
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🥇 Yay! Glad you guys liked it or found it useful. Sometimes it's hard to recreate the mood of these layered type sounds where those additional harmonics can be generated at various stages. Anyway I'm happy with the second iteration, definitely a keeper for me.
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Was the original TF7? That one is capable of some FM++ sounds.
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Sorry, got lost playing it :smile:
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Yeah, I just put headphones on now... :smiley: Done some tweaks to it... it's still far FB original, but with this tweaks it's quite playable, will keep it :smile:
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Here is my take. :) You can fine tune the amount of 'dirt' its ratio to velocity, its attack and the overall release time from PERFORM knobs.
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:smiley: I was actually commenting on ghost notes. I often close my eyes for fine adjustments. Visually pleasing things can often be disappointing.
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@dendy Well, that's actually quite good advice... my timing usually sucks, but will give it a try.
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I'm pretty sure it's on the roadmap. Was just curious if there is a trick/workaround in the meantime. For now I'll start with finding the right swing amount and applying that to the grid and rec Q. @dendy Do you know to what % of the selected grid 100% swing corresponds to? Edit: @"Blip Interactive"
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Hey guys, need some input! My main method of using swing - adapted from several daws/seqs - is to apply it to recorded clips to taste. To me it seems currently it cannot be done easy. While you get visual feedback of your settings (quantize/swing) the playback doesn't reflect new settings until committed, which isn't…
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Yep, thanks!
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Not sure if it's been mentioned yet - FREE Launch Pack / INDEMO2 pad 1 and 10 refers to a missing sample INV2KK01-04. Can somebody confirm please?
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Yes you are right about workaround, that should be ok. I often use ratio 12:1 or 20:1 as sound desing element basicly distortion :smile: (think UA 1176 for drums) Specially if parallel is built in I tend to push it hard and then dial back some dry signal. I would say it's bug, but can be part of some efficiency routine of…
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Please, always wished more daws would adopt floating fx windows. :smile: Hope dev gets some inspiration.
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In analog domain pushing into the red is common practice, yes. In digital, 32 bit (floating) will keep you safe from unpleasant surprises, for individual channels. But the final mix should not clip IMO, that can harm some sensitive equipment (eg. D/A), but that's why we use limiters at the and of master chain.