NS2 running at 96khz
Will Ns2 in the future get 96khz internal sample rate support at some point when using appropriate sound card. I believe it only runs at 44.1khz currently.
Will Ns2 in the future get 96khz internal sample rate support at some point when using appropriate sound card. I believe it only runs at 44.1khz currently.
Comments
Yeah, current public version runs always on 44khz and just upsamples to higher sample rate at the end, if it is needed.
Upcoming update will be changed - it will run on device's native sample rate (44 or 48). Matt is also opened to adding support for 96khz realtime samplerate, so short answer - yes, most probably in future 96khz realtime sample rate will be supported. Although no ETA currently.
Biggest problem with higher sample rates are AU plugins - lot of thems aren't ready for this game, and when they doesn't work correctly, users often think it's NS fault
I use AUM a lot and always at 96khz along with ableton. So I look forward to this feature in NS2 more for when audio tracks is release.
There are a few AU app that don’t scale to 96 kHz sample rate correctly which I still have not deleted.
I can list the apps I still have where the developers have not fixed this issue and they have known for quite some time but in general most apps do work.
Quanta - incorrect pitch
Sunrizer effects - incorrect pitch (synth does scale)
Zeeon effects - incorrect pitch. (Synth does scale)
DRC - incorrect pitch
Cheers
Any further news on 96khz real-time sample rate support? Also Audio tracks?
These two features are holding me back from buying into this app.
Cheers
Not much changed since april .. first iphone version (work in progress at the moment), then audio tracks...
That will be great to record at 24 bit 96khz