For 100% it's somehow related to AU plugins .. never had such issue with just build in stuff, but AUs thats different topic .. It may be cause by some particular effect, or some instrument - hard to say, for example i have very bad experience with Audio Damage plugins, specially Replicant, Eos2 and Dubdelay2
Try turn OFF plugins one after one (not just instruments - also AUfxs) - maybe you found one particular plugin which causes this
Also good idea is to try different export bitrate / samplerate settings. Oftern AUfx plugins have trouble with 96khz export (but this is not your case as i see you use 44khz). Nanostudio in realtime mode uses 32bits / 44khz processing, so i would maybe try also export in 32bit (and 16bit)
@dendy said:
For 100% it's somehow related to AU plugins .. never had such issue with just build in stuff, but AUs thats different topic .. It may be cause by some particular effect, or some instrument - hard to say, for example i have very bad experience with Audio Damage plugins, specially Replicant, Eos2 and Dubdelay2
Try turn OFF plugins one after one (not just instruments - also AUfxs) - maybe you found one particular plugin which causes this
Also good idea is to try different export bitrate / samplerate settings. Oftern AUfx plugins have trouble with 96khz export (but this is not your case as i see you use 44khz). Nanostudio in realtime mode uses 32bits / 44khz processing, so i would maybe try also export in 32bit (and 16bit)
Well, after peeling back AUs it looked like I had a crashed FAC Transient on a track that was the culprit. Reloading it and applying the same settings made it export around .8x speed, which is functional enough.
@Audiogus said:
Well, after peeling back AUs it looked like I had a crashed FAC Transient on a track that was the culprit. Reloading it and applying the same settings made it export around .8x speed, which is functional enough.
Wonder if it's possible to programmatically check for this before starting a mix down. Like, NS would ping each loaded AU asking 'You ok, buddy? We're about to mix down.'
@Audiogus said:
Well, after peeling back AUs it looked like I had a crashed FAC Transient on a track that was the culprit. Reloading it and applying the same settings made it export around .8x speed, which is functional enough.
Wonder if it's possible to programmatically check for this before starting a mix down. Like, NS would ping each loaded AU asking 'You ok, buddy? We're about to mix down.'
😂 ”You sure you don’t want to have a lie-down before?”
Comments
For 100% it's somehow related to AU plugins .. never had such issue with just build in stuff, but AUs thats different topic .. It may be cause by some particular effect, or some instrument - hard to say, for example i have very bad experience with Audio Damage plugins, specially Replicant, Eos2 and Dubdelay2
Try turn OFF plugins one after one (not just instruments - also AUfxs) - maybe you found one particular plugin which causes this
Also good idea is to try different export bitrate / samplerate settings. Oftern AUfx plugins have trouble with 96khz export (but this is not your case as i see you use 44khz). Nanostudio in realtime mode uses 32bits / 44khz processing, so i would maybe try also export in 32bit (and 16bit)
Will do boss.
Yes, my mixdowns are around 24-32X speed, super quick. Not even minutes, seconds. Something’s definitely wrong here.
Are you all AUed up?
No, I’m mostly in stock NS.
Well, after peeling back AUs it looked like I had a crashed FAC Transient on a track that was the culprit. Reloading it and applying the same settings made it export around .8x speed, which is functional enough.
Wonder if it's possible to programmatically check for this before starting a mix down. Like, NS would ping each loaded AU asking 'You ok, buddy? We're about to mix down.'
😂 ”You sure you don’t want to have a lie-down before?”
Pinging sounds like a good idea.